Thursday, 1 September 2011

a wee bit on the side



ive bin giving some thought too show reels and ive started doing some work.

Saturday, 11 June 2011

Friday, 3 June 2011




This is a break down of the Time machine in picture (3) showing the defuse, defuse + ambient occlusion, rim light, and rim light + specular.

render tests

Here are 3 seperate progresions of our render techniques.



Each pass uses a defuse, ambient occlusion and rim light pass apart from the third which uses all 3 and a specular pass. i would find it realy helpful to know waht people prefer.

Thursday, 2 June 2011





these are some stills of the objects i mentioned before gimmi a shout if you like or not, the feed back would be greatly appreciated at this stage of production.
ok so work has begun and its looking not too shabby.

ive modelled a fair amount of random crap to occupy the free space in the study and lab but now the focus has turned to the enviornment itself. Mark and i have been working for the past couple of days on different textures and render passes in order to get the right look and i think we're prety close.

I'll be posting up some images of the random object to see if the style is prominant enough and also some developed render passes of the time machine and of a gramaphone.

please let me know what you think.

Thursday, 31 March 2011

 
this is an animated short that has some really awsome lighting and textures that are close to what i ho[e to achieve in my fourth year piece. grusome story though but all the good ones are.

Here Comes 4th Year!

ok time to start planning for my final film. i had the intension of working on my own project pretty much solo but got scared and jumped on a lesser film, joke its awsome. the new film that is. my old project was about the destruction of a street, following the destruction backwards in slow motion. basicaly a chance for me to show of my mad 3D skills and get a job but realising the amount of work i have decided to work on a character piece with two other class mates. i will still be working on the street scene throughout the year and posting updates as time goes on to let you all see how its going. the plan is to have a really nice looking 4th yaer film and to have the other one as a show reel piece.

Anyway, the film im working on is about a time traveller who achieves his goal but struggles to get back to the present, in a nut shell. the film has 3 team members and we will most likely be setting up a group blog when the work productioon is large enough to warrent it. there is already a live action animatic along with a fair amount of concept art to support the desired look of the animation. personaly i'll be working on the 3D side of it, modelling, texturing, lighting, cameras and the like. i will be modelling fairly constantly for the next 6 months and as i go i'll be posting turn arounds and still in order to get feed back. we are also hoping to have a good looking pre-vis animatic before the end of semester.

aspects such as texturing and character design are being shared amoung ourselves and other members of the class for work load and studentship reasons.

simple test models


top down of ally-way
this ally-way scene has to look almost dream like with strange extrusions and shapes that resemble buildings but could not exist in reality.
folding pages test

stage light


steam punk style type writter

this is the style of machanics we hope to have throughout