Friday 3 June 2011

render tests

Here are 3 seperate progresions of our render techniques.



Each pass uses a defuse, ambient occlusion and rim light pass apart from the third which uses all 3 and a specular pass. i would find it realy helpful to know waht people prefer.

1 comment:

  1. I've emailed you my thoughts on these, with a few notes on Render Passes.

    P.

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